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December 7, 2017

Darktrace: Investigating Widespread Trojan Infections

Discover how Darktrace expedites the investigation of widespread Trojan infections, enhancing cybersecurity and response times.
Inside the SOC
Darktrace cyber analysts are world-class experts in threat intelligence, threat hunting and incident response, and provide 24/7 SOC support to thousands of Darktrace customers around the globe. Inside the SOC is exclusively authored by these experts, providing analysis of cyber incidents and threat trends, based on real-world experience in the field.
Written by
Max Heinemeyer
Global Field CISO
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07
Dec 2017

This blog post outlines how Darktrace helps security operations centre (SOC) teams become more efficient by drastically cutting down the time needed to investigate incidents. This is illustrated by an example encountered in a recent Proof of Value where over 350 client devices had been infected by a stealthy banking trojan.

Identifying and investigating a compromise of this size would usually take a SOC team several hours if not days using disparate traditional security tools. Employing Darktrace, the most important questions were answered within 90 minutes. The main reason for this is that Darktrace provides full visibility and context into network activity for all devices monitored on a single, unified platform.

Alert fatigue & the cyber security skill gap

Getting cyber security right is difficult and time-consuming. Complexity is one of the main challenges the cyber security community is facing. These days, networks are only vaguely defined with digital supply chains, outsourcing, the push into the cloud and the advent of micro-virtualisation like Docker. The amount of data stored, devices connected to internal networks, connections made by devices and the heterogeneity in IT adds to this complexity. Managing it is difficult at best and securing it with traditional tools can be a daunting task.

Our industry is struggling with what has been labelled the ‘cyber security skill gap’. The demand for skilled, experienced security practitioners consistently outstrips supply. SOC teams struggle to find the right people for the job and to keep their analysts motivated in the face of a rapidly evolving threat landscape. Alert fatigue and burnout are common symptoms for SOC analysts working long hours and graveyard shifts.

Investigation methodology

Any incident responder will always begin by asking some high-level questions concerning the incident under investigation – regardless of it being an adware infection, a banking trojan, ransomware, an active intrusion or any other form of cyber security incident.

The most important questions usually are:

  • How did the infection occur? (To prevent the same initial infection vector in the future)
  • What behavior is the infected device exhibiting? (To understand the threat and the risk of the infection)
  • What Indicators of Compromise (IoC) are seen? (To update other security tools and to use for further investigation)
  • Are other devices infected as well? (To assess the extent of the infection)

We did a recent Proof of Value with an IT service provider in EMEA. Darktrace entered an environment which had already succumbed to a widespread compromise – over 350 client devices had been infected with banking trojans. Let’s walk through how we identified, triaged and investigated this infection using Darktrace.

Identifying the incident

Darktrace came into the environment after the initial infection had taken place already. Darktrace instantly identified several devices exhibiting unexpected HTTP beaconing to unusual, rare external IP addresses. The devices made HTTP POST requests without prior GET requests along other suspicious behavior. Darktrace created several high-severity alerts for this, e.g. ‘Compromise / Suspicious HTTP Beacons to Dotted Quad’ and ‘Compromise / Possible Malware HTTP Comms’:

Figure 1: Example Darktrace alert.

Triaging the incident

Darktrace then provides context around this alert - e.g. the external IP the beaconing was made to, the internal device including the associated user, and the suspicious behavior:

Figure 2: Detection context and C2 IP.

A quick investigation of the external IP reveals that it is a recently discovered command and control (C2) IP address for the Dridex banking trojan.

Drilling deeper into this, Darktrace provides PCAPs for every connection seen. A PCAP for the C2 connection above confirms this incident as active, successful, encoded beaconing to a malicious C2 IP:

Figure 3: PCAP and encoded HTTP POSTs.

Investigating the incident

At this stage, we want to further examine the behavior of the infected device around the time of the incident. Darktrace provides full visibility into past activity, including all network connection made by any device - regardless of whether the incident occurred on the device or not.

We attend to all external connections made by the infected device around the time of the incident and immediately identify more suspicious C2 communication:

Figure 4: More device behavior; further C2 IPs.

By now we have identified 6 different C2 IP addresses.

We can use Darktrace’s ‘External Sites Summary’ to view all devices that have connected to a specific IP or domain in the recent past. Doing this for the initial C2 IP yields the following result (excerpt):

Figure 5: External Sites Summary; further infections.

We immediately identify 5 additional devices that made successful connections to the C2 IP address. In fact, the list above is abridged as we actually saw over 350 devices connecting to this and other C2 IP addresses. Notably, all observed devices appear to have a similar naming structure - this will become important in the next part of the analysis.

At this point we have answered all but the first question: ‘How did the infection occur?’

Darktrace started monitoring the network after the initial infection occurred and spread. Further research into the C2 IP addresses shows that they are associated with the Emotet trojan. This sophisticated malware often precedes banking trojan (e.g. Dridex) infections and is spread via phishing. We can thus assume that phishing was a likely initial infection vector.

How then did the infection manage to spread to so many devices?

Surely not all users clicked on suspicious phishing emails? Recent versions of Emotet have limited lateral movement capabilities. They mainly propagate via SMB brute forcing - trying administrative accounts and hard-coded password lists. The naming convention on the infected devices is very similar - this could indicate a similar build-process and setup of the devices. If a vulnerability - such as an administrative account with a weak password - existed on one of the devices, it might be present in all of the devices with a similar build.

Using Darktrace, the security team has now a solid understanding of the nature and size of the infection, the IoCs available to update firewalls and other preventive security controls and outstanding remediation-activities.

What would this investigation look like with traditional tools, not using Darktrace?

Detecting these covert banking trojans in the first place, let alone triaging them fully, can be a difficult challenge in itself. Current banking Trojan strains such as Dridex, Fedeo or Vawtrak keep updating the malware with new C2 addresses to avoid blacklisting. Initial detection could be at any stage of the attack lifecycle – likely it will be in the latter stages though, when considerable damage has already been done.

An analyst will have to log into various security devices to get close to the same level of visibility provided in Darktrace – web proxy logs, anti-virus logs, running PCAPs on infected hosts, SIEM logs. Having to switch between all those disparate security tools is not time-efficient and produces a fragmentary picture of what actually transpired.

Conclusion

A working hypothesis is that a single device was initially infected via phishing, allowing Emotet to spread to over 350 internal devices via SMB brute forcing. It took no longer than 90 minutes to come from an initial detection of the incident to this conclusion, which forms the basis for an actionable report.

The last thing a SOC needs is yet another tool producing a profusion of alerts. Using Darktrace’s machine learning and unrivalled network visibility, you can focus on the small set of relevant alerts and rapidly investigate those incidents according to their severity and priority.

Darktrace can reduce costs even if you bring in a third-party incident response team. You will be able to significantly speed up their ongoing investigation if they have access to Darktrace. Third-party incident response teams are expensive – their daily rates ranging between £2,000 and £3,000 per day. Cutting their work down from days to hours will result in cost and efforts saved.

Inside the SOC
Darktrace cyber analysts are world-class experts in threat intelligence, threat hunting and incident response, and provide 24/7 SOC support to thousands of Darktrace customers around the globe. Inside the SOC is exclusively authored by these experts, providing analysis of cyber incidents and threat trends, based on real-world experience in the field.
Written by
Max Heinemeyer
Global Field CISO

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April 30, 2026

Mythos vs Ethos: Defending in an Era of AI‑Accelerated Vulnerability Discovery

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Anthropic’s Mythos and what it means for security teams

Recent attention on systems such as Anthropic Mythos highlights a notable problem for defenders. Namely that disclosure’s role in coordinating defensive action is eroding.

As AI systems gain stronger reasoning and coding capability, their usefulness in analyzing complex software environments and identifying weaknesses naturally increases. What has changed is not attacker motivation, but the conditions under which defenders learn about and organize around risk. Vulnerability discovery and exploitation increasingly unfold in ways that turn disclosure into a retrospective signal rather than a reliable starting point for defense.

Faster discovery was inevitable and is already visible

The acceleration of vulnerability discovery was already observable across the ecosystem. Publicly disclosed vulnerabilities (CVEs) have grown at double-digit rates for the past two years, including a 32% increase in 2024 according to NIST, driven in part by AI even prior to Anthropic’s Mythos model. Most notably XBOW topped the HackerOne US bug bounty leaderboard, marking the first time an autonomous penetration tester had done so.  

The technical frontier for AI capabilities has been described elsewhere as jagged, and the implication is that Mythos is exceptional but not unique in this capability. While Mythos appears to make significant progress in complex vulnerability analysis, many other models are already able to find and exploit weaknesses to varying degrees.  

What matters here is not which model performs best, but the fact that vulnerability discovery is no longer a scarce or tightly bounded capability.

The consequence of this shift is not simply earlier discovery. It is a change in the defender-attacker race condition. Disclosure once acted as a rough synchronization point. While attackers sometimes had earlier knowledge, disclosure generally marked the moment when risk became visible and defensive action could be broadly coordinated. Increasingly, that coordination will no longer exist. Exploitation may be underway well before a CVE is published, if it is published at all.

Why patch velocity alone is not the answer

The instinctive response to this shift is to focus on patching faster, but treating patch velocity as the primary solution misunderstands the problem. Most organizations are already constrained in how quickly they can remediate vulnerabilities. Asset sprawl, operational risk, testing requirements, uptime commitments, and unclear ownership all limit response speed, even when vulnerabilities are well understood.

If discovery and exploitation now routinely precede disclosure, then patching cannot be the first line of defense. It becomes one necessary control applied within a timeline that has already shifted. This does not imply that organizations should patch less. It means that patching cannot serve as the organizing principle for defense.

Defense needs a more stable anchor

If disclosure no longer defines when defense begins, then defense needs a reference point that does not depend on knowing the vulnerability in advance.  

Every digital environment has a behavioral character. Systems authenticate, communicate, execute processes, and access resources in relatively consistent ways over time. These patterns are not static rules or signatures. They are learned behaviors that reflect how an organization operates.

When exploitation occurs, even via previously unknown vulnerabilities, those behavioral patterns change.

Attackers may use novel techniques, but they still need to gain access, create processes, move laterally, and will ultimately interact with systems in ways that diverge from what is expected. That deviation is observable regardless of whether the underlying weakness has been formally named.

In an environment where disclosure can no longer be relied on for timing or coordination, behavioral understanding is no longer an optional enhancement; it becomes the only consistently available defensive signal.

Detecting risk before disclosure

Darktrace’s threat research has consistently shown that malicious activity often becomes visible before public disclosure.

In multiple cases, including exploitation of Ivanti, SAP NetWeaver, and Trimble Cityworks, Darktrace detected anomalous behavior days or weeks ahead of CVE publication. These detections did not rely on signatures, threat intelligence feeds, or awareness of the vulnerability itself. They emerged because systems began behaving in ways that did not align with their established patterns.

This reflects a defensive approach grounded in ‘Ethos’, in contrast to the unbounded exploration represented by ‘Mythos’. Here, Mythos describes continuous vulnerability discovery at speed and scale. Ethos reflects an understanding of what is normal and expected within a specific environment, grounded in observed behavior.

Revisiting assume breach

These conditions reinforce a principle long embedded in Zero Trust thinking: assume breach.

If exploitation can occur before disclosure, patching vulnerabilities can no longer act as the organizing principle for defense. Instead, effective defense must focus on monitoring for misuse and constraining attacker activity once access is achieved. Behavioral monitoring allows organizations to identify early‑stage compromise and respond while uncertainty remains, rather than waiting for formal verification.

AI plays a critical role here, not by predicting every exploit, but by continuously learning what normal looks like within a specific environment and identifying meaningful deviation at machine speed. Identifying that deviation enables defenders to respond by constraining activity back towards normal patterns of behavior.

Not an arms race, but an asymmetry

AI is often framed as fueling an arms race between attackers and defenders. In practice, the more important dynamic is asymmetry.

Attackers operate broadly, scanning many environments for opportunities. Defenders operate deeply within their own systems, and it’s this business context which is so significant. Behavioral understanding gives defenders a durable advantage. Attackers may automate discovery, but they cannot easily reproduce what belonging looks like inside a particular organization.

A changed defensive model

AI‑accelerated vulnerability discovery does not mean defenders have lost. It does mean that disclosure‑driven, patch‑centric models no longer provide a sufficient foundation for resilience.

As vulnerability volumes grow and exploitation timelines compress, effective defense increasingly depends on continuous behavioral understanding, detection that does not rely on prior disclosure, and rapid containment to limit impact. In this model, CVEs confirm risk rather than define when defense begins.

The industry has already seen this approach work in practice. As AI continues to reshape both offense and defense, behavioral detection will move from being complementary to being essential.

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About the author
Andrew Hollister
Principal Solutions Engineer, Cyber Technician

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April 29, 2026

Darktrace Malware Analysis: Jenkins Honeypot Reveals Emerging Botnet Targeting Online Games

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DDoS Botnet discovery

To observe adversary behavior in real time, Darktrace operates a global honeypot network known as “CloudyPots”, designed to capture malicious activity across a wide range of services, protocols, and cloud platforms. These honeypots provide valuable insights into the techniques, tools, and malware actively targeting internet‑facing infrastructure.

How attackers used a Jenkins honeypot to deploy the botnet

One such software honeypotted by Darktrace is Jenkins, a CI build system that allows developers to build code and run tests automatically. The instance of Jenkins in Darktrace’s honeypot is intentionally configured with a weak password, allowing attackers to obtain remote code execution on the service.

In one instance observed by Darktrace on March 18, 2026, a threat actor seemingly attempted to target Darktrace’s Jenkins honeypot to deploy a distributed denial-of-service (DDoS) botnet. Further analysis by Darktrace’s Threat Research team revealed the botnet was intended to specifically target video game servers.

How the Jenkins scriptText endpoint was used for remote code execution

The Jenkins build system features an endpoint named scriptText, which enables users to programmatically send new jobs, in the form of a Groovy script. Groovy is a programming language with similar syntax to Java and runs using the Java Virtual Machine (JVM). An attacker can abuse the scriptText endpoint to run a malicious script, achieving code execution on the victim host.

Request sent to the scriptText endpoint containing the malicious script.
Figure 1: Request sent to the scriptText endpoint containing the malicious script.

The malicious script is sent using the form-data content type, which results in the contents of the script being URL encoded. This encoding can be decoded to recover the original script, as shown in Figure 2, where Darktrace Analysts decoded the script using CyberChef,

The malicious script decoded using CyberChef.
Figure 2: The malicious script decoded using CyberChef.

What happens after Jenkins is compromised

As Jenkins can be deployed on both Microsoft Windows and Linux systems, the script includes separate branches to target each platform.

In the case of Windows, the script performs the following actions:

  • Downloads a payload from 103[.]177.110.202/w.exe and saves it to C:\Windows\Temp\update.dat.
  • Renames the “update.dat” file to “win_sys.exe” (within the same folder)
  • Runs the Unblock-File command is used to remove security restrictions typically applied to files downloaded from the internet.
  • Adds a firewall allow rule is added for TCP port 5444, which the payload uses for command-and-control (C2) communications.

On Linux systems, the script will instead use a Bash one-liner to download the payload from 103[.]177.110.202/bot_x64.exe to /tmp/bot and execute it.

Why this botnet uses a single IP for delivery and command and control

The IP 103[.]177.110.202 belongs to Webico Company Limited, specifically its Tino brand, a Vietnamese company that offers domain registrar services and server hosting. Geolocation data indicates that the IP is located in Ho Chi Minh City. Open-source intelligence (OSINT) analysis revealed multiple malicious associations tied to the IP [1].

Darktrace’s analysis found that the IP 103[.]177.110.202 is used for multiple stages of an attack, including spreading and initial access, delivering payloads, and C2 communication. This is an unusual combination, as many malware families separate their spreading servers from their C2 infrastructure. Typically, malware distribution activity results in a high volume of abuse complaints, which may result in server takedowns or service suspension by internet providers. Separate C2 infrastructure ensures that existing infections remain controllable even if the spreading server is disrupted.

How the malware evades detection and maintains persistence

Analysis of the Linux payload (bot _x64)

The sample begins by setting the environmental variables BUILD_ID and JENKINS_NODE_COOKIE to “dontKillMe”. By default, Jenkins terminates long-running scripts after a defined timeout period; however, setting these variables to “dontKillMe” bypasses this check, allowing the script to continue running uninterrupted.

The script then performs several stealth behaviors to evade detection. First, it deletes the original executable from disk and then renames itself to resemble the legitimate kernel processes “ksoftirqd/0” or “kworker”, which are found on Linux installations by default. It then uses a double fork to daemonize itself, enabling it to run in the background, before redirecting standard input, standard output, and standard error to /dev/null, hiding any logging from the malware. Finally, the script creates a signal handler for signals such as SIGTERM, causing them to be ignored and making it harder to stop the process.

Stealth component of the main function
Figure 3: Stealth component of the main function

How the botnet communicates with command and control (C2)

The sample then connects to the C2 server and sends the detected architecture of the system on which the agent was installed. The malware then enters a loop to handle incoming commands.

The sample features two types of commands, utility commands used to manage the malware, and commands to trigger attacks. Three special commands are defined: “PING” (which replies with PONG as a keep-alive mechanism), “!stop” which causes the malware to exit, and “!update”, which triggers the malware to download a new version from the C2 server and restart itself.

Initial connection to the C2 sever.
Figure 4: Initial connection to the C2 sever.

What DDoS attack techniques this botnet uses

The attack commands consist of the following:

Many of these commands invoke the same function despite appearing to be different attack techniques. For example, specialized attacks such as Cloudflare bypass (cfbypass, uam) use the exact same function as a standard HTTP attack. This may indicate the threat actor is attempting to make the botnet look like it has more capabilities than it actually has, or it could suggest that these commands are placeholders for future attack functionality that has yet to be implemented

All the commands take three arguments: IP, port to attack, and the duration of the attack.

attack_udp and attack_udp_pps

The attack_udp and attack_udp_pps functions both use a basic loop and sendto system call to send UDP packets to the victim’s IP, either targeting a predetermined port or a random port. The attack_udp function sends packets with 1,450 bytes of data, aimed at bandwidth saturation, while the attack_udp_pps function sends smaller 64-byte packets. In both cases, the data body of the packet consists of entirely random data.

Code for the UDP attack method
Figure 5: Code for the UDP attack method

attack_dayz

The attack_dayz function follows a similar structure to the attack_udp function; however, instead of sending random data, it will instead send a TSource Engine Query. This command is specific to Valve Source Engine servers and is designed to return a large volume of data about the targeted server. By repeatedly flooding this request, an attacker can exhaust the resources of a server using a comparatively small amount of data.

The Valve Source Engine server, also called Source Engine Dedicated server, is a server developed by video game company Valve that enables multiplayer gameplay for titles built using the Source game engine, which is also developed by Valve. The Source engine is used in games such as Counterstrike and Team Fortress 2. Curiously, the function attack_dayz, appears to be named after another popular online multiplayer game, DayZ; however, DayZ does not use the Valve Source Engine, making it unclear why this name was chosen.

The code for the “attack_dayz” attack function.
Figure 6: The code for the attack_dayz” attack function.

attack_tcp_push

The attack_tcp_push function establishes a TCP socket with the non-blocking flag set, allowing it to rapidly call functions such as connect() and send() without waiting for their completion. For the duration of the attack, it enters a while loop in which it repeatedly connects to the victim, sends 1,024 bytes of random data, and then closes the connection. This process repeats until the attack duration ends. If the mode flag is set to 1, the function also configures the socket with TCP no-delay enabled, allowing for packets to be sent immediately without buffering, resulting in a higher packet rate and a more effective attack.

The code for the TCP attack function.
Figure 7: The code for the TCP attack function.

attack_http

Similar to attach_tcp_push, attack_http configures a socket with no-delay enabled and non-blocking set. After establishing the connection, it sends 64 HTTP GET requests before closing the socket.

The code for the HTTP attack function.
Figure 8: The code for the HTTP attack function.

attack_special

The attack_special function creates a UDP socket and sets the port and payload based on the value of the mode flag:

  • Mode 0: Port 53 (DNS), sending a 10-byte malformed data packet.
  • Mode 1: Port 27015 (Valve Source Engine), sending the previously observed TSource Engine Query packet.
  • Mode 2: Port 123 (NTP), sending the start of an NTP control request.
The code for the attack_special function.
Figure 9: The code for the attack_special function.

What this botnet reveals about opportunistic attacks on internet-facing systems

Jenkins is one of the less frequently exploited services honeypotted by Darktrace, with only a handful campaigns observed. Nonetheless, the emergence of this new DDoS botnet demonstrates that attackers continue to opportunistically exploit any internet-facing misconfiguration at scale to grow the botnet strength.

While the hosts most commonly affected by these opportunistic attacks are usually “lower-value” systems, this distinction is largely irrelevant for botnets, where numbers alone are more important to overall effectiveness

The presence of game-specific DoS techniques further highlights that the gaming industry continues to be extensively targeted by cyber attackers, with Cloudflare reporting it as the fourth most targeted industry [2]. This botnet has likely already been used against game servers, serving as a reminder for server operators to ensure appropriate mitigations are in place.

Credit to Nathaniel Bill (Malware Research Engineer)
Edited by Ryan Traill (Content Manager)

Indicators of Compromise (IoCs)

103[.]177.110.202 - Attacker and command-and-control IP

F79d05065a2ba7937b8781e69b5859d78d5f65f01fb291ae27d28277a5e37f9b – bot_x64

References

[1] https://www.virustotal.com/gui/url/86db2530298e6335d3ecc66c2818cfbd0a6b11fcdfcb75f575b9fcce1faa00f1/detection

[2] - https://blog.cloudflare.com/ddos-threat-report-2025-q4/

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About the author
Nathaniel Bill
Malware Research Engineer
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